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Showing posts from February, 2019

Korge 1.0 Released! 🎉🎉🎊 Modern Multiplatform #gameengine for #kotlin

After two years of development, I have finally released the first version of KorGE, a Modern Multiplatform Game Engine fully written in Kotlin. It can produce small native applications, and allows to write the games in Kotlin Common. It provides a gradle plugin with tasks to target to JVM, JS Browser and Cordova, Native Desktop, Native Android and Native iOS. Landing page:  https://korge.soywiz.com/   Additional links: Hello World and Template:  https://github.com/korlibs/korge-hello-world Additional samples (WIP):  https://github.com/korlibs/korge-samples    Forum:  https://forum.soywiz.com/category/14/korge Documentation (WIP):  https://korlibs.soywiz.com/korge Tutorials will be available soon. Along KorGE I have released a set of multiplatform independent libraries that are used by KorGE, but that you can use independently in your Kotlin Common projects or in any supported Kotlin target: Klock  - Date and Time utilities Kmem  - Bits, Arrays and fast memory ut