Skip to main content

KorGE 1st Game Jam - 12-June - 14-June


Some updates about the KorGE organization:

After a few years in development and lots of fixes and improvements, KorGE is getting mature.

In April, Mikhail Reznichenko and Nicolai Emig joined the KorGE organization.
  • Mikhail Reznichenko, our member from Russia, has mostly worked on the technical part of KorGE and other korlibs and has given support at slack, he has done a remarkable work on the UI and other parts of the engine, helped with the intelliJ plugin and also created a 2048 clone as a sample of using KorGE.
  • Nicolai Emig, our member from Germany, created an educational wrapper around KorGE and he is teaching it to his students, he has helped at slack, promoting the engine, and additionally he has contributed to the core with ideas and code including Sprite Animations and some samples to the core, he has also helped with organization of the Game JAM.
In addition, Tamara Gadea, joined as a sporadic contributor helping us some graphical assets, including the ones for the JAM. Thanks Tamara!

Thanks to all the people who contributed to korlibs someway or another: from filling issues or making PRs, to asking or helping other people at slack. You are the best!

After the GameJAM, we will start the development of KorGE 2.0, that will remove deprecate stuff that didn't work, and will target Kotlin 1.4 once released: that will bring fixes, quality of life new features, smaller size on JS and performance improvements to the engine.

We have recently bought the https://korge.org/ domain and moved most the korge.soywiz.com pages to this new home, and we also plan to move our main communication channel to the official Kotlin slack gradually (slack.soywiz.com -> slack.kotlinlang.org).
By reducing the attachment to the soywiz nick, both actions aim to make the project more inclusive to the current and future members of the organization as well as reducing the fragmentation of our users from the rest of the Kotlin community.

Information about the Game JAM:

https://jam.korge.org/

We have also gathered some money from our sponsors and we are spending it into two contests: a GameJAM and a Lottery. We are really grateful, and want to say thanks to all our backers that made this possible! And thanks to JetBrains for providing us with a 1 Year All Product Pack license for the winner!

KorGE GameJAM is a contest about making a small game in a weekend with 500€ in prizes + 1 Year JetBrains All Product Pack for the 1st place! You have to use Kotlin and KorGE and you can participate alone or in group. The topic of the JAM will be unveiled via twitter just when the contest starts so all the participants have the same time to create it. But of course, you can start familiarising with KorGE before and ask all the doubts or issues you found at our slack channel! After the end of the contests, the KorGE team will evaluate all the games and we will announce the winners and send them the prizes by the end of June.


There is a separate Lottery with 100€ in prizes for those who help us to spread the word even if they don't participate the contest! We are giving away two 50€ worth Amazon Gift Cards. To participate the Lottery you have to do any of the actions provided: follow our twitter account, retweet the tweet and give a star to our project at GitHub. The more actions you perform, the more opportunities you will have to win the lottery.


(To avoid spam and duplicates only Twitter and GitHub accounts created before 1-May are elegible to win one of the Lottery prizes.)

Actions:


Comments

  1. Queen Casino Mobile | Play with €/$50 Free and
    Queen Casino Mobile 온카지노 ☀ is an online casino with クイーンカジノ top-class slots, casino games, and live casino games. ➤ Enjoy €/$50 Free + 150 샌즈카지노 FS now!

    ReplyDelete

Post a Comment

Popular posts from this blog

KorGE Tutorial - Writing 2048 game. Step 0 - Introduction

KorGE  is an  open source  multiplatform game engine written in Kotlin . You can use it to develop your own games of various genres targeting JVM, Web, Android and iOS. In this tutorial I will guide you through the steps of writing a 2048 game using KorGE and Kotlin. You can check the resulting game  here . The source code is  on GitHub . This tutorial will have several parts - steps. In them, we will discuss the following features of KorGE: Views and graphics Text and images Positioning Mouse and keyboard events Animation Native Storage and more! Well, let's get started! Note: you need to install Java JDK and Intellij IDEA before start. Creating new project First, we need to create a new project for our game. There are two ways to do it: 1. Using KorGE Intellij plugin KorGE provides an IntelliJ plugin, that allows you to create KorGE projects. You can read this guide  or watch this video to know how to install the plugin and create a new

Korge/Korlibs already works with Kotlin-Native on MacOS

After some tries and several bug reports, Korge already works on Kotlin/Native. I have uploaded an  .app  file here showing the results. https://soywiz.com/content/images/demos/korge-dragonbones-demo-mac.app.7z For the icon I have used a WIP ilustration that is finishing my wife. Edit:   Final version of the image for mmo-poc . The sample is the same as the other article that worked on JS and JVM, but this time in native for macOS without additional dependencies or frameworks. It includes three dragonbones samples: one with simple skeletal animation, other imported from live2d that follows the cursor and has tons of computations, and other showing slot replacement from an animation imported from Spine. The only difference is that text in buttons is not shown, and the edges of the buttons are not antialiased. The K/N version uses the integrated software-based rasterizer of KorIM. This rasterizer is not optimized, and do not perform antialiasing yet. Though it should w